Popularity Of The Welsh Language

<ROFLMAO>

Want a giggle? Go to Google and type “old dead language” into the search box (with or without the quotes… either way), and hit “I’m Feeling Lucky!”.

This is the follow-up to my experimental googlebomb the other week. I’ve had my fun, now, and I actually believe it’s possible (I was skeptical when I first read about it, but it turns out that Google really is that easy to manipulate) to pull off a googlebomb of this scale with my limited resources.

In other (equally geeky) news, I’m starting to have trouble with blogspam, and my usual keyword/IP/link-count filters aren’t catching it all… might need a reprogram.

Somebody Writes Of Half-Life 2

Somebody on slashdot writes of Half-Life 2:

Doom 3 tried to generate atmosphere through the lack of light and the monster placement that was obviously designed to scare you. After a while it degenerated into one big black scare job to me, and wasn’t very interesting as a result.

On the other hand, I felt that HL2 did an awesome job of generating atmosphere, without the darkness. That last part was especially interesting to notice. When was the last time you were scared in a computer game while in broad daylight? Or in a peaceful zone? And to continue onto gameplay, when was the last time you had an idea of killing an enemy in the middle of a firefight, and that creative idea that would’ve been impossible in older games simply worked? Yes, I’m talking about the physics engine, and I haven’t seen gameplay this varied since wielding a cursed blanket in NetHack.

I’m willing to sacrifice bump mapping everywhere for the ability to throw bladed flying machines at enemies.

Yum.