Time-Efficient Shuffling

Some years ago, a friend of mine told me about an interview they’d had for a junior programming position. Their interviewer was one of that particular breed who was attached to programming-test questions: if you’re in the field of computer science, you already know that these questions exist. In any case: my friend was asked to write pseudocode to shuffle a deck of cards: a classic programming problem that pretty much any first-year computer science undergraduate is likely to have considered, if not done.

Interview with paper visible.
Let’s play at writing software. Rather than a computer, we’ll use paper. But to make it sound techy, we’ll call it “pseudocode”.

There are lots of wrong ways to programmatically shuffle a deck of cards, such as the classic “swap the card in each position with the card in a randomly-selected position”, which results in biased results. In fact, the more that you think in terms of how humans shuffle cards, the less-likely you are to come up with a good answer!

Chart showing the probability bias for an incorrectly-implemented Fisher-Yates shuffle, for a 6-card deck.
If we shuffled a deck of six cards with this ‘broken’ algorithm, for example, we’d be more-likely to find the card that was originally in second place at the top of the deck than in any other position. This kind of thing REALLY matters if, for example, you’re running an online casino.

The simplest valid solution is to take a deck of cards and move each card, choosing each at random, into a fresh deck (you can do this as a human, if you like, but it takes a while)… and that’s exactly what my friend suggested.

The interviewer was ready for this answer, though, and asked my friend if they could think of a “more-efficient” way to do the shuffle. And this is where my friend had a brain fart and couldn’t think of one. That’s not a big problem in the real world: so long as you can conceive that there exists a more-efficient shuffle, know what to search for, and can comprehend the explanation you get, then you can still be a perfectly awesome programmer. Demanding that people already know the answer to problems in an interview setting doesn’t actually tell you anything about their qualities as a programmer, only how well they can memorise answers to stock interview questions (this interviewer should have stopped this line of inquiry one question sooner).

Riffle shuffling
Writing a program to shuffle a deck takes longer than just shuffling it, but that’s hardly the point, is it?

The interviewer was probably looking for an explanation of the modern form of the Fisher-Yates shuffle algorithm, which does the same thing as my friend suggested but without needing to start a “separate” deck: here’s a video demonstrating it. When they asked for greater efficiency, the interviewer was probably looking for a more memory-efficient solution. But that’s not what they said, and it’s certainly not the only way to measure efficiency.

When people ask ineffective interview questions, it annoys me a little. When people ask ineffective interview questions and phrase them ambiguously to boot, that’s just makes me want to contrive a deliberately-awkward answer.

So: another way to answer the shuffling efficiency question would be to optimise for time-efficiency. If, like my friend, you get a question about improving the efficiency of a shuffling algorithm and they don’t specify what kind of efficiency (and you’re feeling sarcastic), you’re likely to borrow either of the following algorithms. You won’t find them any computer science textbook!

Complexity/time-efficiency optimised shuffling

  1. Precompute and store an array of all 52! permutations of a deck of cards. I think you can store a permutation in no more than 226 bits, so I calculate that 2.3 quattuordecillion yottabytes would be plenty sufficient to store such an array. That’s about 25 sexdecillion times more data than is believed to exist on the Web, so you’re going to need to upgrade your hard drive.
  2. To shuffle a deck, simply select a random number x such that 0 <= x < 52! and retrieve the deck stored at that location.

This converts the O(n) problem that is Fisher-Yates to an O(1) problem, an entire complexity class of improvement. Sure, you need storage space valued at a few hundred orders of magnitude greater than the world GDP, but if you didn’t specify cost-efficiency, then that’s not what you get.

Stack of shuffled cards
If you’ve got a thousand galaxies worth of free space you can just fill them with actual decks of cards – one for each permutation – and physically pick one at random. That sounds convenient, right?

You’re also going to need a really, really good PRNG to ensure that the 226-bit binary number you generate has sufficient entropy. You could always use a real physical deck of cards to seed it, Solitaire/Pontifex-style, and go full meta, but I worry that doing so might cause this particular simulation of the Universe to implode, sooo… do it at your own risk?

Perhaps we can do one better, if we’re willing to be a little sillier…

(Everett interpretation) Quantum optimised shuffling

Quantum ungulations
If you live in a universe in which quantum optimised shuffling isn’t possible, the technique below can be adapted to create a universe in which it is.

Assuming the many-worlds interpretation of quantum mechanics is applicable to reality, there’s a yet-more-efficient way to shuffle a deck of cards, inspired by the excellent (and hilarious) quantum bogosort algorithm:

  1. Create a superposition of all possible states of a deck of cards. This divides the universe into 52! universes; however, the division has no cost, as it happens constantly anyway.
  2. Collapse the waveform by observing your shuffled deck of cards.

The unneeded universes can be destroyed or retained as you see fit.

Let me know if you manage to implement either of these.

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The Case Against Quantum Computing

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

by Mikhail Dyakonov

Quantum computing is all the rage. It seems like hardly a day goes by without some news outlet describing the extraordinary things this technology promises. Most commentators forget, or just gloss over, the fact that people have been working on quantum computing for decades—and without any practical results to show for it.

We’ve been told that quantum computers could “provide breakthroughs in many disciplines, including materials and drug discovery, the optimization of complex manmade systems, and artificial intelligence.” We’ve been assured that quantum computers will “forever alter our economic, industrial, academic, and societal landscape.” We’ve even been told that “the encryption that protects the world’s most sensitive data may soon be broken” by quantum computers. It has gotten to the point where many researchers in various fields of physics feel obliged to justify whatever work they are doing by claiming that it has some relevance to quantum computing.

Meanwhile, government research agencies, academic departments (many of them funded by government agencies), and corporate laboratories are spending billions of dollars a year developing quantum computers. On Wall Street, Morgan Stanley and other financial giants expect quantum computing to mature soon and are keen to figure out how this technology can help them.

It’s become something of a self-perpetuating arms race, with many organizations seemingly staying in the race if only to avoid being left behind. Some of the world’s top technical talent, at places like Google, IBM, and Microsoft, are working hard, and with lavish resources in state-of-the-art laboratories, to realize their vision of a quantum-computing future.

In light of all this, it’s natural to wonder: When will useful quantum computers be constructed? The most optimistic experts estimate it will take 5 to 10 years. More cautious ones predict 20 to 30 years. (Similar predictions have been voiced, by the way, for the last 20 years.) I belong to a tiny minority that answers, “Not in the foreseeable future.” Having spent decades conducting research in quantum and condensed-matter physics, I’ve developed my very pessimistic view. It’s based on an understanding of the gargantuan technical challenges that would have to be overcome to ever make quantum computing work.

Great article undermining all the most-widespread popular arguments about how quantum computing will revolutionise aboslutely everything, any day now. Let’s stay realistic, here: despite all the hype, it might well be the case that it’s impossible to build a quantum computer of sufficient complexity to have any meaningful impact on the world beyond the most highly-experimental and theoretical applications. And even if it is possible, its applications might well be limited: the “great potential” they carry is highly hypothetical.

Don’t get me wrong, I’m super excited about the possibility of quantum computing, too. But as Mickhail points out, we must temper our excitement with a little realism and not give in to the hype.