Dan Q found GL5HNCDH Carfax Tower

This checkin to GL5HNCDH Carfax Tower reflects a geocaching.com log entry. See more of Dan's cache logs.

Found pretty easily this lunchtime… but my pen didn’t work! So instead I took a photo of the cache while I hid in a nearby phone box (attached).

Nice re-use of a hard disk drive magnet on this cache! Good to see a little recycling in action!

Geocache with hard drive magnet as an attachment point.

Dan Q found GL5HJDRG University Challenge 11 (The High)

This checkin to GL5HJDRG University Challenge 11 (The High) reflects a geocaching.com log entry. See more of Dan's cache logs.

A quick lunchtime cache-and-dash around my workplace. Easy to find exactly where it’ll be, but very hard to find the right moment to snatch it (and return it!) without being spotted by the muggles who’d come out in force for this lovely sunny day. TFTC.

Dan Q found GL5HJDQ2 University Challenge 2 (New College’s Rear)

This checkin to GL5HJDQ2 University Challenge 2 (New College's Rear) reflects a geocaching.com log entry. See more of Dan's cache logs.

A quick lunchtime cache-and-dash around my workplace. An easy find (but a great hiding place); I’m glad I wore laced shoes! Looked at the hint after I found it, though, and I’ve no idea how it would have helped me: maybe I just don’t “get it”. TFTC.

Apples To Alternative Vote

The other Earthlings, Statto, and I this week came up with a fun and topical variant of hit social board game Apples To Apples (which you might well have played with us at some point or another: if not, come over and we’ll show you). We call it AAV, or Apples To Alternative Vote, and it goes a little like this:

How'dya like them apples? An Applies to Apples (British Isles Edition) set and a sense of humour are all you need to play this game.
How’dya like them apples? An Applies to Apples (British Isles Edition) set and a sense of humour are all you need to play this game.
  1. Each player draws a hand of seven red cards, as usual. A deck of green cards is built to represent the voting populace. We used 9 green cards for 5 players, and I reckon that was too few: try doubling or tripling the number of players to get a green deck size. Round up to ensure you have an odd number.
  2. In turn, each player (or “candidate”) draws a green card from the constructed deck and explains: “Opinion polls show that voters in this constituency desire things which are…”, and then read out the card as normal. Play about with the language! “I represent the interests of voters who demand…”, etc.
  3. As usual, the other candidates play face-down red cards (policies) that will attract those voters, and the judge flips them over and chooses the one which best-reflects the interests of their constituents. The winning candidate wins their vote, and takes the green card as a prize.
  4. Play until one candidate holds the majority of the green cards. If you run out of green cards before this happens, eliminate the player(s) with the fewest votes (green cards): then they act as judge for these green cards among the remaining candidates. Continue eliminating and redistributing in this fashion until one candidate has a majority. This player is the winner.
  5. If this is all somehow too challenging for you, then declare that AV actually is too complicated, like the No-to-AV people say it is, and give up. Also: you should probably buy yourself some simpler board games, thicko.
An explanation of what all those complicated numbers mean for those too stupid to get their head around Alternative Vote.

We have in mind a possible variant in which different voting issue (green cards) represent different numbers of voters (perhaps using the “values” deck from For Sale), and the aim is to have a majority of voters, not issues, won over by your policies. “12,000 voters desire things which are… scary!” Give it a go, and let us know how you get on. And don’t forget to vote on Thursday!

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What I Learned About Democracy, Injury, Packing & Friendship

It’s was a busy weekend; the first of several, I’m sure. Mostly – put briefly – it’s been spent thusly:

Democracy: I’ll be voting “Yes” on Thursday’s referendum, and you should too (unless you’ve already been persuaded or are even helping with the fight). And while I’ve not had as much opportunity to help get this message out as Ruth and JTA have, I’ve tried to do my bit by joining them for a spot of leafleting over the weekend. I’m not entirely in favour of some of the campaign tactics being used (like the separate “Labour Yes” and “Conservative Yes” campaigns which act as if one another don’t exist: to me, whether or not we adopt AV has nothing to do with parties or candidates and everything to do with it just being a better way of representing the opinion of the voters), but I guess that they’re necessary to get the point across to some folks. And this slight spindoctoring quickly pales in the light of some of the lies that the no-to-AV campaigners are telling.

Injury: Not to me, this time, but to my father, who came off his bike while cycling around Scotland this weekend. I’ve not had the chance to talk to him since they pushed back his surgery (he’s broken parts of himself and they want to turn him into a cyborg put a metal plate in him, or something) until later this week. Right now, then, he’s confined to hospital, which I can’t imagine he’s enjoying very much. If they’ve hooked you up with Internet access, dad – get well soon.

Packing: Oh, so much packing. I got started on boxing up all of the board games, the other day, only to find out that there were quite a few more of them than I remembered. I’ve also started on my collection of cables and computer knick-knacks, and discovered that I have no fewer than five male-to-male VGA cables. Why? I’ve no idea. I’ve been gradually cutting down on my spare supplies (do I really need three spare floppy drive cables when I don’t use any floppy disks?), but it’s hard: the very next day after I throw them out, you can guarantee that’ll be the moment I need one of my many AT-to-PS2 keyboard adapters.

Friendship: A couple of weeks ago I met Adrian, an international student from the USA who’s been in Oxford for a year or so for the final year of zer* study. Ze and I ‘clicked’ and formed an immediate connection, instantly getting along remarkably well. We spent a little of this weekend together, and for a moment there, it seemed like there might be the potential for a romantic connection, too. But sadly, by the time we got into gear ze had only two days left in the UK before jetting off back home to the States… and 3,900 miles is a long, long way. We both agreed that we should have met a year ago, but c’est la vie: the world is smaller, these days, thanks to the Internet, so there’s every chance of building an online friendship, punctuated those rare occasions when we happen to be in one another’s country.

I don't have any pictures to-hand from this weekend at all, shockingly. So here's a picture of a strange-looking insect, having just shed its skin (left), on Adrian's hat.

* It’s a gender-neutral pronoun, if you haven’t come across one before (and as I usually only find myself using them in the context of BiCon, you’d be forgiven). Aside from their linguistic benefits in politically-correct society,  they’re often favoured by those whose gender identity is neither male nor female.

The title of this blog post is, of course, a reference to What I Learned About Ego, Opinion, Art & Commerce, a fantastic 2001 Goo Goo Dolls compilation album.

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The Board Games Are Breeding

A a means to take a break from the code I was working on for half an hour (I’m doing some freelance work for SmartData in my spare time, since I left them to go and work for the Bodleian Library, in order to help wrap up a project that I was responsible for at the end of my time there), I decided to go downstairs and do some packing in anticipation of our upcoming house move.

The first four boxes full of board games.

I packed about four boxes worth of board games, and then stood back to take a look at the shelves… and damnit, they look just as full as they did before I started.

I swear that my board game collection must be breeding, somehow. “Perhaps that’s where expansion packs come from,” suggests Paul. Perhaps: but that wouldn’t manage to explain the optical illusion that makes it look like I’ve got four boxes full of games when in actual fact they’re all still on the shelves, unless they’re breeding as fast as I can pack them.

This might take a while.

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