In preparation for Family D&D Night (and with thanks to my earlier guide to splicing maps together!), I’ve finally completed an
expanded “overworld” map for our game world. So far, the kids have mostly hung around on the North coast of the Central Sea, but they’re picked up a hook that may take them all the way
across to the other side… and beyond?
Banana for scale.
(If your GMing for kids, you probably already know this, but “feelies” go a long way. All the maps. All the scrolls. Maybe even some props. Go all in. They love it.)
Sure, it’s gaudy, but it’s got a few things going for it, too.
Let’s put aside for the moment that you can already send my website back into “90s mode” and dive into this take on how I could
present myself in a particularly old-school way. There’s a few things I particularly love:
It’s actually quite lightweight: ignore all the animated GIFs (which are small anyway) and you’ll see that, compared to my current homepage, there are very few
images. I’ve been thinking about going in a direction of less images on the homepage anyway, so it’s interesting to see how it comes together in this unusual context.
The page sections are solidly distinct: they’re a mishmash of different widths, some of which exhibit a horrendous lack of responsivity, but it’s pretty clear where
the “recent articles” ends and the “other recent stuff” begins.
The post kinds are very visible: putting the “kind” of a post in its own column makes it really clear whether you’re looking at an article, note, checkin, etc., much
more-so than my current blocks do.
Maybe there’s something we can learn from old-style web design? No, I’m serious. Stop laughing.
90s web design was very-much characterised by:
performance – nobody’s going to wait for your digital photos to download on narrowband connections, so you hide them behind descriptive links or tiny thumbnails, and
pushing the boundaries – the pre-CSS era of the Web had limited tools, but creators worked hard to experiment with the creativity that was possible within those
limits.
Those actually… aren’t bad values to have today. Sure, we’ve probably learned that animated backgrounds, tables for layout, and mystery meat navigation were horrible for
usability and accessibility, but that doesn’t mean that there isn’t still innovation to be done. What comes next for the usable Web, I wonder?
As soon as you run a second or third website through the tool, its mechanisms for action become somewhat clear and sites start to look “samey”, which is the opposite of what
made 90s Geocities great.
The only thing I can fault it on is that it assumes that I’d favour Netscape Navigator: in fact, I was a die-hard Opera-head for most of the
nineties and much of the early naughties, finally switching my daily driver to Firefox in 2005.
I certainly used plenty of Netscape and IE at various points, though, but I wasn’t a fan of the divisions resulting from the browser wars. Back in the day, I always backed
the ideals of the “Viewable With Any Browser” movement.