From the age of about three, and before Dan had seen computer, he used to design mazes on paper (2-D on paper but 3-D in his mind) and describe how you could get through them. These weren’t your traditional two lines representing a road with optional paths type mazes, but wildly imaginative journey’s in all sorts of landscapes with various dangers, problems and hazards to overcome in order to get from ‘a’ to ‘b’. Sound familiar…..