Spellcasting: A-L-C-O-H-O-L

Spellcasting: A-L-C-O-H-O-L

Last night, Paul, Claire, Pete and I sat down, beer and gin and Dooley’s to hand, and watched the entire first series of 80′s kids TV game show Knightmare, taking a drink every time:

  • Team gives directions to dungeoneer that they can’t possibly follow. (“Go through the door.”)
  • Team gives wrong directions to dungeoneer. (“Turn left… no; I mean right…”)
  • Dungeoneer forgets how to differentiante between left and right. (“Take a small step to the right… I said RIGHT!”)
  • Dungeoneer gets to the next level.
  • Dungeoneer dies horribly.
  • Dungeoneer dies as a result of having not picked up a particular item in a previous room, but having been given no clue that they should have. (“You brought the silver bar, but you should have brought the gold bar; idiot.”)
  • Dungeoneer picks up an obvious red herring. (“On the table is a key, a ruby, and a small red fish.” “Take the fish! The fish!”)
  • Dungeoneer does something patently stupid. (“I know I can carry two items, but let’s not bother – let’s leave the obvious clues right here in this room we can never come back to.”)
  • Particularly clever riddle; one which none of us manage to solve.
  • Merlin.
  • Knight brutally killed by magic.

This, coupled with a gratuitous amount of shouting things like “Spellcasting! M-O-R-O-N!” whenever teams did anything particularly stupid lead to a fun evening for all.

Dan Q is a software engineer, a director of a voluntary organisation, a trainee counsellor, a keen geocacher, and an amateur magician. He lives with his partner and her husband in a polyamorous triad, and occasionally finds time to blog.